Making

Money

Credits, the order book, what each band pays an hour — and the one currency that is not credits.

There is one currency in the game and it is credits. Everything is priced in them, everything is bought with them, and nothing else can be traded for them.

What a band pays

Measured as a competent pilot in a band-appropriate ship, including what they lose:

BandBounty per killMaterials/hNet per hour
Portus5501 200~1 000
Litus14 000110 000552 000
Vadum27 000205 000948 000
Altum52 000420 0001 670 000
Abyssus165 0001 400 0004 130 000

The harbour paying nothing is the design and not an oversight. Safe space is boring on purpose: a harbour can pay for ammunition and it cannot pay for a career.

The market

Berths hold a real order book with a player side: you can place orders as well as take them, prices differ by region, and the Broker skill is what narrows the spread you pay. There is no arbitrage loop — you cannot make money by moving goods in a circle at any rate.

Solidi

Solidi are the premium currency. They are bought with money and they buy exactly two things: a month of premium (500 Solidi) and SP injectors (500 Solidi each, four a week at most). Nothing else in the game is for sale and nothing bought with Solidi can be turned into credits.

That is the whole pay-to-win surface, and it is one table on purpose. If it ever grows, it grows visibly.

Next — Skills and training →