Flying

Ships and classes

Eight classes, three faction lines, and sixteen hulls that actually exist.

A hull's class decides its size: how fast it is, how much it can carry, how much powergrid and CPU it has to spend on modules, and how many slots it has to spend them in. Its faction decides only how that size is distributed — Carinae tilt toward speed, Velorum toward shields, Praetoria sit in the middle and are the line with every rung.

That is the whole rule, and it is worth stating because it is unusual: two hulls of the same class are the same ship budget spent differently. There is no faction whose Destroyer is simply better.

The classes

ClassCargo (m³)PowergridCPUWhat it is for
Fighter14048155The starter. Cheap enough to lose while learning.
Interceptor11042175Fast and small. Its last utility slot is reserved for tackle — it is the ship that catches things.
Assault380175300The first real warship.
Destroyer450260285Five gun slots. Its last utility slot is reserved for electronic warfare.
Battleship1 1001 250620Heavy line.
Carrier2 2001 400780Drones rather than guns. No hull is drawn for it yet.
Hauler9 500190260The biggest hold in the game and two gun slots, one of which only mines.
Titan4 0004 8001 900The only T5 gun racks there are. Months of training.

The three lines

CarinaePraetoriaVelorum
Cuneus — FighterPilum — FighterScintilla — Fighter
Vectis — InterceptorSpatha — InterceptorRadius — Interceptor
Malleus — AssaultImpedimenta — HaulerSpeculum — Assault
Onerarium — HaulerHasta — DestroyerAuspex — Destroyer
Incus — DestroyerBallista — BattleshipPrisma — Battleship
—Legio — Titan—

The lines are uneven: Carinae has no Battleship and no Titan, Velorum has no Hauler, and Praetoria is the only line that reaches the top of the ladder. Pick a faction knowing what it can and cannot fly.

Next — Fitting →