Flying

Your first hour

What the game is, and the shortest honest path from undocking to earning.

Argus Dominion is a persistent-world space game. One universe, one economy, no instances, no shards. Everything you fly is something somebody built, everything you lose is gone, and the record of both is public.

It is played from a top-down camera over a flat plane. You do not fly the ship with the keyboard — you tell it where to go and it goes, the way a ship does. Fights are won by range, angle and what you fitted, not by reflexes.

The first ten minutes

  1. Pick a faction. It decides which ships you can buy and who shoots at you later, and it is the one choice on this page you cannot casually undo.
  2. You start docked at a harbour — a Portus. Nothing in a harbour can shoot you, which is the point of it.
  3. Undock. The station is behind you and the gate is a long way ahead; both are things you warp to rather than fly to.
  4. Find the belt. It sits on the far side of the harbour from the gate, so you never cross it by accident on the way out.
  5. Shoot a rock until your hold is full, fly back, dock, sell. That is the whole loop, and every other loop in the game is a longer version of it.

The three things that will surprise you

Where to go next

If you wantRead
To know where it is safe to beThe five bands
To know what you can flyShips and classes
To make a ship yoursFitting
To earn without shooting anybodyMining and Industry
To get better at all of itSkills and training
Next — The five bands →